Update boss maint

This commit is contained in:
Chris Chen 2025-11-14 13:09:09 -08:00
parent a4391c84d0
commit 9ea2278dfb
21 changed files with 413 additions and 185 deletions

View File

@ -3,7 +3,7 @@
<nb-card-body class="g-overflow-hidden">
<div class="row form-group">
<div class="col-md-5 g-height-700px">
<md2-mob-stand-info [mob]="boss.info" [mode]="mode"></md2-mob-stand-info>
<md2-mob-stand-info [mob]="boss" [mode]="mode"></md2-mob-stand-info>
</div>
<div class="col-md-7">
@ -17,11 +17,11 @@
<div class="row">
<div class="col-md-4">
<md2-mob-attack-info [mob]="boss.info"></md2-mob-attack-info>
<md2-mob-attack-info [mob]="boss"></md2-mob-attack-info>
</div>
<div class="col-md-8 MD2IconContainer-lg">
<md2-mob-combat-info [mob]="boss.info"></md2-mob-combat-info>
<md2-mob-combat-info [mob]="boss"></md2-mob-combat-info>
</div>
</div>

View File

@ -6,10 +6,11 @@ import { takeUntil } from 'rxjs/operators';
import { MD2Service } from '../../../../services/MD2/md2.service';
import { MsgBoxService } from '../../../../services/msg-box.service';
import { StateService } from '../../../../services/state.service';
import { MobDlgType, MD2Icon, MD2HeroInfo, RoundPhase } from '../../massive-darkness2.model';
import { MobDlgType, MD2Icon, MD2HeroInfo, RoundPhase, MobInfo } from '../../massive-darkness2.model';
import { MobSkill, IBossFight } from '../../massive-darkness2.model.boss';
import { MD2ComponentBase } from '../../MD2Base';
import { SpawnMobDlgComponent } from '../../mobs/spawn-mob-dlg/spawn-mob-dlg.component';
import { MD2MobInfo, MD2MobSkill } from '../../massive-darkness2.db.model';
@Component({
selector: 'ngx-boss-activation',
@ -17,8 +18,8 @@ import { SpawnMobDlgComponent } from '../../mobs/spawn-mob-dlg/spawn-mob-dlg.com
styleUrls: ['./boss-activation.component.scss']
})
export class BossActivationComponent implements OnInit {
boss: IBossFight;
bossAction: MobSkill;
boss: MobInfo;
bossAction: MD2MobSkill;
currentAction: number;
allActions: number;
MobDlgType = MobDlgType;

View File

@ -8,17 +8,17 @@
<div class="col-md-5">
<!-- <img src="{{boss.standUrl}}" class="w-100 bossStandImg"> -->
<md2-mob-stand-info [mob]="boss.info" [mode]="MobDlgType.PreView"></md2-mob-stand-info>
<md2-mob-stand-info [mob]="boss" [mode]="MobDlgType.PreView"></md2-mob-stand-info>
<!-- HP and Mana Bars -->
<div class="hero-stats-overlay">
<div class="stat-bar-overlay hp-bar-overlay">
<div class="stat-bar-label-overlay">
<md2-icon [icon]="MD2Icon.HP_Color" size="sm"></md2-icon>
<span class="stat-value-overlay">{{boss.info.unitRemainHp}}/{{boss.info.hp}}</span>
<span class="stat-value-overlay">{{boss.unitRemainHp}}/{{boss.hp}}</span>
</div>
<div class="stat-progress-bar-overlay">
<div class="stat-progress-fill-overlay hp-fill-overlay"
[style.width.%]="(boss.info.unitRemainHp / boss.info.hp) * 100">
[style.width.%]="(boss.unitRemainHp / boss.hp) * 100">
</div>
</div>
</div>
@ -27,26 +27,26 @@
<div class="col-md-7">
<div class="row">
<div class="col-md">
<adj-number-input name="mob{{boss.info.name}}" [(ngModel)]="boss.info.unitRemainHp" minimum="0"
<adj-number-input name="mob{{boss.name}}" [(ngModel)]="boss.unitRemainHp" minimum="0"
class="mb-3" title="Boss HP" (hitMinimum)="WIN()">
</adj-number-input>
<md2-mob-attack-info [mob]="boss.info">
<md2-mob-attack-info [mob]="boss">
</md2-mob-attack-info>
<md2-mob-def-info [mob]="boss.info"></md2-mob-def-info>
<md2-mob-def-info [mob]="boss"></md2-mob-def-info>
</div>
<div class="col-md-9 h6" *ngIf="boss.extraRules">
<div [innerHtml]="boss.extraRules"></div>
<div class="col-md-9 bossSpecialRules" *ngIf="boss.bossFightProfile.specialRules">
<div [innerHtml]="boss.bossFightProfile.specialRules"></div>
</div>
</div>
<md2-mob-combat-info [mob]="boss.info"></md2-mob-combat-info>
<md2-mob-combat-info [mob]="boss"></md2-mob-combat-info>
<!--
<button nbButton hero status="danger" size="small" (click)="attack(boss.info)">Attack It</button> -->
<button nbButton hero status="danger" size="small" (click)="attack(boss)">Attack It</button> -->
<!-- <label class="MD2Text mt-3" [innerHtml]="boss.info.combatSkill.skillName">
<!-- <label class="MD2Text mt-3" [innerHtml]="boss.combatSkill.skillName">
</label>
<label class="MD2Text" [innerHtml]="boss.info.combatInfo.skillDescription">
<label class="MD2Text" [innerHtml]="boss.combatInfo.skillDescription">
</label> -->
</div>

View File

@ -6,6 +6,11 @@ nb-card {
max-height: 67vh;
object-fit: contain;
}
::ng-deep .bossSpecialRules {
.MD2Icon {
font-size: 30px;
}
}
// HP and Mana Bars Overlay
.hero-stats-overlay {
position: absolute;

View File

@ -39,7 +39,7 @@ export class BossFightComponent extends MD2ComponentBase {
super.ngOnInit();
this.md2Service.heroAttackingSubject.pipe(takeUntil(this.destroy$)).subscribe(result => {
if (this.md2Service.info.isBossFight) {
this.attack(this.boss.info);
this.attack(this.boss);
}
});
}
@ -49,7 +49,7 @@ export class BossFightComponent extends MD2ComponentBase {
this.destroy$.complete();
}
activate() {
this.boss.activating();
this.md2Service.activateBoss();
}
WIN() {
this.msgBoxService.show('Win', { text: 'You Win the Boss Fight', icon: ADIcon.INFO });
@ -65,8 +65,8 @@ export class BossFightComponent extends MD2ComponentBase {
if (mobResult) {
let attackDamage = mobResult.uiWounds;
if (attackDamage) {
this.boss.info.unitRemainHp -= attackDamage;
if (this.boss.info.unitRemainHp <= 0) {
this.boss.unitRemainHp -= attackDamage;
if (this.boss.unitRemainHp <= 0) {
this.WIN();
}
this.cdRef.detectChanges();

View File

@ -270,16 +270,24 @@
*ngIf="hero.uiActivating">
</adj-number-input>
</div>
<div class="col-6">
<div class="col-6" *ngIf="hero.class==HeroClass.Berserker">
<adj-number-input name="heroRage" [(ngModel)]="hero.rage" minimum="0" maximum="7"
title="{{iconHtml(MD2Icon.Rage,'g-color-google-plus mr-1 g-font-size-18')}}Rage"
(blur)="heroUpdateDebounceTimer.resetTimer()" *ngIf="hero.class==HeroClass.Berserker">
(blur)="heroUpdateDebounceTimer.resetTimer()">
</adj-number-input>
<adj-number-input name="heroCorruption" [(ngModel)]="hero.corruptionToken" minimum="0"
title="{{imgHtml('Tokens/CorruptToken.png','g-height-18')}} Corruption"
(blur)="heroUpdateDebounceTimer.resetTimer()" *ngIf="hero.uiShowCorruptionToken">
</div>
<div class="col-6" *ngIf="hero.uiShowExtraToken">
<adj-number-input name="heroExtraToken" [(ngModel)]="hero.extraToken" minimum="0"
title="{{hero.uiExtraTokenHtml}} {{hero.uiExtraTokenName}}"
(blur)="heroUpdateDebounceTimer.resetTimer()">
</adj-number-input>
</div>
<div class="col-6" *ngIf="hero.uiShowExtraToken2">
<adj-number-input name="heroExtraToken2" [(ngModel)]="hero.extraToken2" minimum="0"
title="{{hero.uiExtraTokenHtml2}} {{hero.uiExtraTokenName2}}"
(blur)="heroUpdateDebounceTimer.resetTimer()">
</adj-number-input>
</div>

View File

@ -73,6 +73,14 @@
<span class="badge mr-1" *ngIf="hero.frozenToken">
<md2-icon [icon]="MD2Icon.FrozenToken" size="sm"></md2-icon>{{hero.frozenToken}}
</span>
<span class="badge mr-1" *ngIf="hero.extraToken">
<span [innerHtml]="hero.uiExtraTokenHtml"></span> {{hero.extraToken}}
</span>
<span class="badge mr-1" *ngIf="hero.extraToken2">
<span [innerHtml]="hero.uiExtraTokenHtml2"></span> {{hero.extraToken2}}
</span>
<span class="badge badge-success mr-1" *ngIf="hero.remainActions>0"
(click)="adjustHeroValue(hero,'remainActions')">Actions:
{{hero.remainActions}}</span>

View File

@ -185,7 +185,7 @@ export class MassiveDarkness2Component extends MD2Base implements OnInit {
public get round(): string {
if (this.md2Service.info.isBossFight) {
return `Boss Fight ${NumberUtils.Ordinal(this.md2Service.info.boss.rounds)} Round`;
return `Boss Fight ${NumberUtils.Ordinal(this.md2Service.info.bossRound)} Round`;
} else {
return NumberUtils.Ordinal(this.md2Service.info.round) + ' Round';
}

View File

@ -8,14 +8,17 @@ export enum MobSkillTarget {
HighestHp = 70,
HighestMp = 80,
LowestLevel = 90,
MostCorruption = 200,
LeastCorruption = 201
MostExtraToken = 200,
LeastExtraToken,
MostExtraToken2,
LeastExtraToken2
}
export enum GameBundle {
CoreGame,
HeavenFallen,
Zombiecide
Zombiecide,
ZombiecideWhiteDeath
}
export interface MD2MobInfo {
id: string;

View File

@ -6,49 +6,60 @@ import { StringUtils } from "../../utilities/string-utils";
import { GamePlayer } from "../games.model";
import { MD2HeroInfo, AttackTarget, HeroClass } from "./massive-darkness2.model";
import { MobSkill } from "./massive-darkness2.model.boss";
import { MobSkillTarget } from "./massive-darkness2.db.model";
export class MD2Logic {
public static getTargetHeroByFilter(heros: MD2HeroInfo[], targetType: AttackTarget) {
public static getTargetHeroByFilter(heros: MD2HeroInfo[], targetType: MobSkillTarget) {
return this.getTargetHerosByFilter(heros, targetType, true)[0];
}
public static getTargetHerosByFilter(heros: MD2HeroInfo[], targetType: AttackTarget, onlyOne: boolean = false) {
public static getTargetHerosByFilter(heros: MD2HeroInfo[], targetType: MobSkillTarget, onlyOne: boolean = false) {
let beenAttackedHero = [] as MD2HeroInfo[];
switch (targetType) {
case AttackTarget.LeastHp:
case MobSkillTarget.LeastHp:
let lowestHp = Math.min(...heros.map(h => h.hp));
beenAttackedHero = heros.filter(h => h.hp == lowestHp);
//this.otherAttackTarget = 'attacking the other <b>Lowest HP</b> hero.';
break;
case AttackTarget.LeastMp:
case MobSkillTarget.LeastMp:
let lowestMp = Math.min(...heros.map(h => h.mp));
beenAttackedHero = heros.filter(h => h.hp == lowestMp);
//this.otherAttackTarget = 'attacking the other <b>Lowest HP</b> hero.';
break;
case AttackTarget.HighestHp:
case MobSkillTarget.HighestHp:
let highestHp = Math.max(...heros.map(h => h.hp));
beenAttackedHero = heros.filter(h => h.hp == highestHp);
//this.otherAttackTarget = 'attacking the other <b>Highest HP</b> hero.';
break;
case AttackTarget.HighestMp:
case MobSkillTarget.HighestMp:
let highestMp = Math.max(...heros.map(h => h.mp));
beenAttackedHero = heros.filter(h => h.mp == highestMp);
//this.otherAttackTarget = 'attacking the other <b>Highest Mp</b> hero.';
break;
case AttackTarget.LowestLevel:
case MobSkillTarget.LowestLevel:
let lowestLevel = Math.max(...heros.map(h => h.level));
beenAttackedHero = heros.filter(h => h.level == lowestLevel);
//this.otherAttackTarget = 'attacking the other <b>Lowest Level</b> hero.';
break;
case AttackTarget.LeastCorruption:
case MobSkillTarget.LeastExtraToken:
let leastCor = Math.min(...heros.map(h => h.corruptionToken));
beenAttackedHero = heros.filter(h => h.corruptionToken == leastCor);
let leastExtraToken = Math.min(...heros.map(h => h.extraToken));
beenAttackedHero = heros.filter(h => h.extraToken == leastExtraToken);
break;
case AttackTarget.MostCorruption:
let mostCor = Math.max(...heros.map(h => h.corruptionToken));
beenAttackedHero = heros.filter(h => h.corruptionToken == mostCor);
case MobSkillTarget.MostExtraToken:
let mostExtraToken = Math.max(...heros.map(h => h.extraToken));
beenAttackedHero = heros.filter(h => h.extraToken == mostExtraToken);
break;
case AttackTarget.Random:
case MobSkillTarget.LeastExtraToken2:
let leastExtraToken2 = Math.min(...heros.map(h => h.extraToken2));
beenAttackedHero = heros.filter(h => h.extraToken2 == leastExtraToken2);
break;
case MobSkillTarget.MostExtraToken2:
let mostExtraToken2 = Math.max(...heros.map(h => h.extraToken2));
beenAttackedHero = heros.filter(h => h.extraToken2 == mostExtraToken2);
break;
case MobSkillTarget.Random:
default:
beenAttackedHero = [heros[Math.round(Math.random() * (heros.length - 1))]];
//this.otherAttackTarget = 'Just act like normal.';

View File

@ -6,7 +6,7 @@ import { StringUtils } from "../../utilities/string-utils"
import { BossActivationComponent } from "./boss-fight/boss-activation/boss-activation.component"
import { TreasureType, AttackInfo, AttackType, MD2Icon, MD2HeroInfo, AttackTarget, MobInfo, MobType } from "./massive-darkness2.model"
import { RollingBlackDice } from "./massive-darkness2.model.dice"
import { MD2DiceSet, MD2MobSkill } from "./massive-darkness2.db.model"
import { MD2DiceSet, MD2MobSkill, MobSkillTarget } from "./massive-darkness2.db.model"
export enum MobSkillType {
@ -156,14 +156,14 @@ export class BossMicheal extends BossFight {
bossAction(): Observable<boolean> {
let actionResult = new RollingBlackDice().roll(this.actionBlackDice);
let actionResult = new RollingBlackDice().roll(2);
let actionHtml = '';
let beenAttackedHero = [] as MD2HeroInfo[];
let bossAction: MobSkill;
switch (actionResult.claws) {
case 0:
//Justice From Above
beenAttackedHero = this.md2Service.getTargetHerosByFilter(AttackTarget.MostCorruption, true);
beenAttackedHero = this.md2Service.getTargetHerosByFilter(MobSkillTarget.MostExtraToken, true);
bossAction = new MobSkill(
{
name: 'Justice From Above',
@ -173,7 +173,7 @@ export class BossMicheal extends BossFight {
break;
case 1:
//Lance Dash
beenAttackedHero = this.md2Service.getTargetHerosByFilter(AttackTarget.LeastCorruption, true);
beenAttackedHero = this.md2Service.getTargetHerosByFilter(MobSkillTarget.LeastExtraToken, true);
bossAction = new MobSkill({
name: 'Lance Dash',
description:
@ -193,12 +193,13 @@ export class BossMicheal extends BossFight {
default:
break;
}
return this.md2Service.dlgService.open(BossActivationComponent, { context: { boss: this, bossAction: bossAction, currentAction: this.activatedTimes, allActions: this.actions } }).onClose;
return null;
//return this.md2Service.dlgService.open(BossActivationComponent, { context: { boss: this, bossAction: bossAction, currentAction: this.activatedTimes, allActions: this.actions } }).onClose;
}
prepareForBossFight(): void {
this.md2Service.heros.forEach(hero => {
hero.uiShowCorruptionToken = true;
hero.uiShowExtraToken = true;
});
this.md2Service.msgBoxService.show('Prepare Boss Fight', {
text: `<h6>Place ${this.md2Service.heros.length * 2} ${this.corruptionTokenHtml} on the Corruption Stone Zones (Shadow
@ -282,7 +283,7 @@ export class BossReaper extends BossFight {
switch (actionResult.claws) {
case 0:
//Justice From Above
beenAttackedHero = this.md2Service.getTargetHerosByFilter(AttackTarget.LeastMp, true);
beenAttackedHero = this.md2Service.getTargetHerosByFilter(MobSkillTarget.LeastMp, true);
bossAction = new MobSkill(
{
name: 'Soul Drain',
@ -292,7 +293,7 @@ export class BossReaper extends BossFight {
break;
case 1:
//Lance Dash
beenAttackedHero = this.md2Service.getTargetHerosByFilter(AttackTarget.LeastCorruption, true);
beenAttackedHero = this.md2Service.getTargetHerosByFilter(MobSkillTarget.LeastExtraToken, true);
bossAction = new MobSkill({
name: 'Time Ticking',
description:
@ -313,7 +314,8 @@ export class BossReaper extends BossFight {
default:
break;
}
return this.md2Service.dlgService.open(BossActivationComponent, { context: { boss: this, bossAction: bossAction, currentAction: this.activatedTimes, allActions: this.actions } }).onClose;
return null;
//return this.md2Service.dlgService.open(BossActivationComponent, { context: { boss: this, bossAction: bossAction, currentAction: this.activatedTimes, allActions: this.actions } }).onClose;
}
prepareForBossFight(): void {
this.md2Service.msgBoxService.show('Prepare Boss Fight', {

View File

@ -5,7 +5,7 @@ import { ObjectUtils } from "../../utilities/object-utils";
import { GamePlayer } from "../games.model";
import { MD2Clone } from "./factorys/md2-clone";
import { MobSkill } from "./massive-darkness2.model.boss";
import { MD2DiceSet, MD2MobSkill } from "./massive-darkness2.db.model";
import { BossFightProfile, MD2DiceSet, MD2MobSkill } from "./massive-darkness2.db.model";
const MD2_IMG_URL = (id: string = null) => { return `${environment.apiUrl}/Files/Images/MD2/${(id ? `${encodeURI(id)}` : '')}` }
export enum MobDlgType {
@ -333,12 +333,15 @@ export class MobInfo implements IDrawingItem {
fireToken: number = 0;
frozenToken: number = 0;
corruptionToken: number = 0;
uiExtraTokenCount: number = 0;
uiExtraTokenCount2: number = 0;
uiWounds: number;
uiFireTokens: number;
uiFrozenTokens: number;
uiCorruptionTokens: number;
uiAttackedBy: string;
extraRule: string;
bossFightProfile?: BossFightProfile;
get identifyName(): string {
return `${this.name}_${this.level}`;
}
@ -409,7 +412,8 @@ export class MD2HeroInfo {
level: number = 1;
fireToken: number = 0;
frozenToken: number = 0;
corruptionToken: number = 0;
extraToken: number = 0;
extraToken2: number = 0;
playerInfo: GamePlayer;
imgUrl: string;
skillHtml: string;
@ -417,7 +421,12 @@ export class MD2HeroInfo {
remainActions: number = 3;
rage: number = 0;
uiActivating = false;
uiShowCorruptionToken = false;
uiExtraTokenHtml: string = '';
uiExtraTokenHtml2: string = '';
uiExtraTokenName: string = '';
uiExtraTokenName2: string = '';
uiShowExtraToken = false;
uiShowExtraToken2 = false;
uiBossFight = false;
uiShowAttackBtn = false;

View File

@ -145,46 +145,6 @@ export class MD2HtmlEditorComponent implements ControlValueAccessor, AfterViewIn
}).result.subscribe((html: string) => {
if (html && this.editor) {
this.insertAfterSelection(html, true);
return;
// Insert the HTML content at the current cursor position
// Use ProseMirror's dispatch method to insert content at cursor
const view = this.editor.view;
if (view && view.state) {
try {
// Parse the HTML content
const dom = document.createElement('div');
dom.innerHTML = html;
// Use ProseMirror's DOMParser to parse HTML
// Access it from the view's state
const pmState = view.state;
// Use the editor's exec method or manual dispatch
if ((this.editor as any).exec) {
// Try using exec with 'insertHTML' command if available
try {
(this.editor as any).exec('insertHTML', html);
} catch (e) {
throw new Error('insertHTML not supported');
}
} else {
throw new Error('exec method not available');
}
} catch (e) {
console.error('Error inserting HTML:', e);
// Fallback: append to the end
const currentValue = this.editor.value || '';
const newValue = currentValue + ' ' + html;
this.value = newValue;
this.onChange(newValue);
}
} else {
// Fallback: append to the end
const currentValue = this.editor.value || '';
const newValue = currentValue + ' ' + html;
this.value = newValue;
this.onChange(newValue);
}
}
});
}
@ -445,7 +405,7 @@ export const rbjTagNodeSpec: NodeSpec = {
"span",
{
class: classValue,
// "rbj-tag-id": node.attrs["rbj-tag-id"],
"md2-icon": md2IconText,
// "tag-marker": node.attrs["tag-marker"],
// "tag-value": node.attrs["tag-value"],
// "tag-preview": node.attrs["tag-preview"],

View File

@ -37,7 +37,7 @@ import { MD2Service } from '../../../services/MD2/md2.service';
gap: 10px;
max-height: 400px;
overflow-y: auto;
width:400px;
//width:400px;
}
.icon-item {
cursor: pointer;

View File

@ -2,7 +2,28 @@
<kendo-tabstrip tabPosition="top">
<kendo-tabstrip-tab title="Boss Fight Info" [selected]="true">
<ng-template kendoTabContent>
<form class="k-form" style="padding: 20px;">
<form class="k-form" style="padding: 5px;">
<div class="row">
<div class="col-md-6">
<div class="form-group">
<label class="k-label g-cursor-pointer"
(click)="showInsertMD2Icon('extraTokenHtml')">Extra Token Name<span
class="tokenIconDiv" [innerHTML]="model.extraTokenHtml"></span></label>
<input kendoTextBox [(ngModel)]="model.extraTokenName" name="extraTokenName"
class="k-input" placeholder="Enter extra token name" />
</div>
</div>
<div class="col-md-6">
<div class="form-group">
<label class="k-label g-cursor-pointer"
(click)="showInsertMD2Icon('extraTokenHtml2')">Extra Token Name 2<span
class="tokenIconDiv" [innerHTML]="model.extraTokenHtml2"></span></label>
<input kendoTextBox [(ngModel)]="model.extraTokenName2" name="extraTokenName2"
class="k-input" placeholder="Enter extra token name 2" />
</div>
</div>
</div>
<div class="row">
<div class="col-md-12">
<div class="form-group">
@ -33,39 +54,7 @@
</div>
</div>
<div class="row">
<div class="col-md-6">
<div class="form-group">
<label class="k-label">Extra Token Name</label>
<input kendoTextBox [(ngModel)]="model.extraTokenName" name="extraTokenName"
class="k-input" placeholder="Enter extra token name" />
</div>
</div>
<div class="col-md-6">
<div class="form-group">
<label class="k-label">Extra Token HTML</label>
<md2-html-editor [(ngModel)]="model.extraTokenHtml" name="extraTokenHtml"
class="htmlEditor"></md2-html-editor>
</div>
</div>
</div>
<div class="row">
<div class="col-md-6">
<div class="form-group">
<label class="k-label">Extra Token Name 2</label>
<input kendoTextBox [(ngModel)]="model.extraTokenName2" name="extraTokenName2"
class="k-input" placeholder="Enter extra token name 2" />
</div>
</div>
<div class="col-md-6">
<div class="form-group">
<label class="k-label">Extra Token HTML 2</label>
<md2-html-editor [(ngModel)]="model.extraTokenHtml2" name="extraTokenHtml2"
class="htmlEditor"></md2-html-editor>
</div>
</div>
</div>
</form>
</ng-template>
</kendo-tabstrip-tab>
@ -81,8 +70,8 @@
<kendo-grid #phaseBuffsGrid [data]="phaseBuffsData" [loading]="isLoading"
[pageSize]="phaseBuffsState.take" [skip]="phaseBuffsState.skip" [sortable]="true"
[filterable]="true" [pageable]="true" [height]="400"
(remove)="removePhaseBuffHandler($event)" (dataStateChange)="phaseBuffsState = $event; loadPhaseBuffs()">
[filterable]="true" [pageable]="true" [height]="400" (remove)="removePhaseBuffHandler($event)"
(dataStateChange)="phaseBuffsState = $event; loadPhaseBuffs()">
<kendo-grid-column field="phase" title="Phase" [width]="80">
<ng-template kendoGridCellTemplate let-dataItem>
@ -116,7 +105,8 @@
<kendo-grid-column field="extraBuffDescription" title="Extra Buff Description" [width]="300">
<ng-template kendoGridCellTemplate let-dataItem>
<div *ngIf="dataItem.enableExtraBuffDescription" [innerHTML]="dataItem.extraBuffDescription">
<div *ngIf="dataItem.enableExtraBuffDescription"
[innerHTML]="dataItem.extraBuffDescription">
</div>
<span *ngIf="!dataItem.enableExtraBuffDescription">-</span>
</ng-template>
@ -125,7 +115,8 @@
<kendo-grid-command-column title="Actions" [width]="133">
<ng-template kendoGridCellTemplate let-isNew="isNew" let-dataItem="dataItem"
let-rowIndex="rowIndex">
<button kendoButton [primary]="true" (click)="editPhaseBuffHandler(dataItem)">Edit</button>
<button kendoButton [primary]="true"
(click)="editPhaseBuffHandler(dataItem)">Edit</button>
<button kendoGridRemoveCommand>Remove</button>
</ng-template>
</kendo-grid-command-column>

View File

@ -1 +1,10 @@
// Boss Fight Editor styles
.tokenIconDiv {
margin-left: 5px;
font-size: 30px;
img {
width: 30px;
height: 30px;
object-fit: contain;
}
}

View File

@ -8,6 +8,7 @@ import { MobSkillType } from '../../massive-darkness2.model.boss';
import { MD2BossFightProfileService, MD2PhaseBuffService } from '../../service/massive-darkness2.service';
import { MsgBoxService } from '../../../../services/msg-box.service';
import { MD2PhaseBuffEditorComponent } from '../md2-phase-buff-editor/md2-phase-buff-editor.component';
import { MD2IconPickerDlgComponent } from '../../md2-html-editor/md2-icon-picker-dlg.component';
@Component({
selector: 'ngx-md2-boss-fight-editor',
@ -192,7 +193,20 @@ export class MD2BossFightEditorComponent extends DialogContentBase implements On
});
}
}
showInsertMD2Icon(attributeName: string) {
this.dialogService.open({
title: 'Select MD2 Icon',
content: MD2IconPickerDlgComponent,
width: '800px',
height: 600
}).result.subscribe((html: string) => {
if (html && typeof html === 'string') {
this.model[attributeName] = html;
} else {
this.model[attributeName] = '';
}
});
}
public get isValid(): boolean {
if (!this.model) {
return false;

View File

@ -11,7 +11,8 @@
<kendo-grid #grid [data]="gridData" [loading]="isLoading" [pageSize]="gridState.take" [skip]="gridState.skip"
[group]="gridState.group" [filter]="gridState.filter" [sort]="gridState.sort" [sortable]="true"
[filterable]="true" [pageable]="true" [selectable]="true" [groupable]="true"
(dataStateChange)="gridState = $event; processGridData()">
(dataStateChange)="gridState = $event; processGridData()" (edit)="editHandler($event)"
(remove)="removeHandler($event)" (add)="addHandler()">
<kendo-grid-toolbar>
<button kendoGridAddCommand>Add new</button>

View File

@ -31,6 +31,7 @@ export class MD2InitService {
this.mobInfoService.getAll().pipe(first()).subscribe(result => {
this.md2Service.mobInfos = result.filter(m => m.type == MobType.Mob);
this.md2Service.roamingMobInfos = result.filter(m => m.type == MobType.RoamingMonster);
this.md2Service.bossInfos = result.filter(m => m.type == MobType.Boss);
for (let i = 0; i < result.length; i++) {
const mobInfo = result[i];
for (let j = 0; j < mobInfo.mobLevelInfos.length; j++) {

View File

@ -2,8 +2,8 @@ import { Injectable } from '@angular/core';
import { AttackInfo, AttackTarget, CoreGameDarknessPhaseRule, DrawingBag, DrawingItem, HeroClass, IDarknessPhaseRule, MD2EnemyPhaseSpecialInfo, MD2EnemyPhaseSpecialRule, MD2HeroInfo, MD2Icon, MD2Rules, MobInfo, MobType, RoundPhase, TreasureItem, TreasureType } from '../../games/massive-darkness2/massive-darkness2.model';
import { first, map, reduce } from "rxjs/operators";
import { NbDialogService, NbThemeService } from '@nebular/theme';
import { Subject } from 'rxjs';
import { BossMicheal, BossReaper, IBossFight } from '../../games/massive-darkness2/massive-darkness2.model.boss';
import { Observable, Subject } from 'rxjs';
import { BossFight, MobSkillType } from '../../games/massive-darkness2/massive-darkness2.model.boss';
import { ADIcon, MessageBoxConfig } from '../../ui/alert-dlg/alert-dlg.model';
import { NumberUtils } from '../../utilities/number-utils';
import { StringUtils } from '../../utilities/string-utils';
@ -16,8 +16,10 @@ import { MD2Logic } from '../../games/massive-darkness2/massive-darkness2.logic'
import { MD2InitService } from './md2-init.service';
import { ArrayUtils } from '../../utilities/array-utils';
import { DropDownOption } from '../../entity/dropDownOption';
import { GameBundle, MD2DiceSet, MD2MobInfo } from '../../games/massive-darkness2/massive-darkness2.db.model';
import { GameBundle, MD2DiceSet, MD2MobInfo, MD2MobSkill, MobSkillTarget } from '../../games/massive-darkness2/massive-darkness2.db.model';
import { environment } from '../../../environments/environment';
import { RollingBlackDice } from '../../games/massive-darkness2/massive-darkness2.model.dice';
import { BossActivationComponent } from '../../games/massive-darkness2/boss-fight/boss-activation/boss-activation.component';
const MD2_IMG_URL = (id: string = null) => { return `${environment.apiUrl}/Files/Images/MD2/Mobs${(id ? `${encodeURI(id)}` : '')}` };
@ -32,6 +34,7 @@ export class MD2Service {
public specialRule: MD2EnemyPhaseSpecialInfo;
public info: MD2GameInfo;
public playerHero: MD2HeroInfo;
public bossInfos: MD2MobInfo[] = [];
public mobInfos: MD2MobInfo[] = [];
public roamingMobInfos: MD2MobInfo[] = [];
public mobDeck: DrawingBag<MobInfo>;
@ -134,8 +137,8 @@ export class MD2Service {
this.msgBoxService.show(`${NumberUtils.Ordinal(this.info.round)} Hero Phase`, { icon: ADIcon.INFO });
}
} else {
this.info.boss.darknessPhase();
this.msgBoxService.show(`Boss Fight - ${NumberUtils.Ordinal(this.info.boss.rounds)} Hero Phase`, { icon: ADIcon.INFO });
this.bossDarknessPhase();
this.msgBoxService.show(`Boss Fight - ${NumberUtils.Ordinal(this.info.bossRound)} Hero Phase`, { icon: ADIcon.INFO });
}
//this.runNextPhase();
@ -221,15 +224,15 @@ export class MD2Service {
mobInfo.skills = mobInfo.skills.sort((a, b) => b.seq - a.seq);
switch (dbMobInfo.type) {
case MobType.Mob:
mobInfo.leaderImgUrl = mobInfo.leaderImgUrl || MD2_IMG_URL(`/${GameBundle[dbMobInfo.from]}/Mobs/${mobInfo.name}/Leader.png`);
mobInfo.minionImgUrl = mobInfo.minionImgUrl || MD2_IMG_URL(`/${GameBundle[dbMobInfo.from]}/Mobs/${mobInfo.name}/Minion.png`);
mobInfo.leaderImgUrl = !!mobInfo.leaderImgUrl ? MD2_IMG_URL(mobInfo.leaderImgUrl) : MD2_IMG_URL(`/${GameBundle[dbMobInfo.from]}/Mobs/${mobInfo.name}/Leader.png`);
mobInfo.minionImgUrl = !!mobInfo.minionImgUrl ? MD2_IMG_URL(mobInfo.minionImgUrl) : MD2_IMG_URL(`/${GameBundle[dbMobInfo.from]}/Mobs/${mobInfo.name}/Minion.png`);
break;
case MobType.RoamingMonster:
mobInfo.leaderImgUrl = mobInfo.leaderImgUrl || MD2_IMG_URL(`/${GameBundle[dbMobInfo.from]}/RoamingMonsters/${mobInfo.name}/Stand.png`);
mobInfo.leaderImgUrl = !!mobInfo.leaderImgUrl ? MD2_IMG_URL(mobInfo.leaderImgUrl) : MD2_IMG_URL(`/${GameBundle[dbMobInfo.from]}/RoamingMonsters/${mobInfo.name}/Stand.png`);
mobInfo.minionImgUrl = null;
break;
case MobType.Boss:
mobInfo.leaderImgUrl = mobInfo.leaderImgUrl || MD2_IMG_URL(`/Boss/${mobInfo.name}-Stand.png`);
mobInfo.leaderImgUrl = !!mobInfo.leaderImgUrl ? MD2_IMG_URL(mobInfo.leaderImgUrl) : MD2_IMG_URL(`/Boss/${mobInfo.name}-Stand.png`);
mobInfo.minionImgUrl = null;
break;
default:
@ -297,34 +300,58 @@ export class MD2Service {
}
public enterBossFight() {
this.msgBoxService.showInputbox('Boss Fight', 'Choose the boss', {
inputType: 'dropdown',
dropDownOptions: [new DropDownOption('The Reaper', 'The Reaper'), new DropDownOption('Michael - The Corrupted Archangel', 'Michael - The Corrupted Archangel')]
dropDownOptions: this.bossInfos.map(b => new DropDownOption(b.id, b.name))
}).pipe(first()).subscribe(result => {
if (result) {
this.info.mobs = [];
this.info.roamingMonsters = [];
let bossInfo = this.bossInfos.find(b => b.id == result);
this.info.boss = new MobInfo(bossInfo);
if (result == 'The Reaper') {
this.info.boss = new BossReaper(this);
} else {
this.info.boss = new BossMicheal(this);
this.info.boss.leaderImgUrl = !!this.info.boss.leaderImgUrl ? this.imgUrl(this.info.boss.leaderImgUrl) : this.imgUrl(`/Boss/${this.info.boss.name}-Stand.png`);
let bossLevelInfo = bossInfo.mobLevelInfos.sort((a, b) => b.level - a.level)
.find(l => l.level <= Math.max(...this.info.heros.map(h => h.level)));
if (bossLevelInfo) {
this.info.boss.hp = bossLevelInfo.hpPerHero * this.info.heros.length;
this.info.boss.unitRemainHp = this.info.boss.hp;
this.info.boss.actions = bossLevelInfo.actions;
this.info.boss.attackInfos = [this.getAttackInfo(bossLevelInfo.attackInfo)];
let altAttackInfo = bossLevelInfo.alterAttackInfo;
if (altAttackInfo
&& (altAttackInfo.black > 0 || altAttackInfo.blue > 0 || altAttackInfo.green > 0 || altAttackInfo.orange > 0 || altAttackInfo.red > 0 || altAttackInfo.yellow > 0)
) {
this.info.boss.attackInfos.push(this.getAttackInfo(altAttackInfo));
}
this.info.boss.defenseInfo = bossLevelInfo.defenceInfo;
}
this.info.roamingMonsters = [];
this.info.mobs = [];
this.info.isBossFight = true;
this.info.isBossFight = true;
this.info.boss.info.hp = this.info.boss.info.hpPerHero * this.info.heros.length;
this.info.boss.info.unitRemainHp = this.info.boss.info.hp;
this.refreshUI$.next();
this.info.boss.prepareForBossFight();
this.prepareForBossFight();
this.levelUpPhase(false);
//Reset all heroes
let extraTokenName = this.info.boss.bossFightProfile.extraTokenName;
let extraTokenHtml = this.info.boss.bossFightProfile.extraTokenHtml;
let extraTokenName2 = this.info.boss.bossFightProfile.extraTokenName2;
let extraTokenHtml2 = this.info.boss.bossFightProfile.extraTokenHtml2;
this.heros.forEach(hero => {
hero.hp = hero.hpMaximum;
hero.mp = hero.mpMaximum;
hero.remainActions = 3;
hero.uiActivating = false;
hero.uiBossFight = true;
hero.uiExtraTokenHtml = extraTokenHtml;
hero.uiExtraTokenName = extraTokenName;
hero.uiShowExtraToken = !!extraTokenName;
hero.uiShowExtraToken2 = !!extraTokenName2;
hero.uiExtraTokenHtml2 = extraTokenHtml2;
hero.uiExtraTokenName2 = extraTokenName2;
});
this.broadcastGameInfo();
}
@ -332,9 +359,6 @@ export class MD2Service {
});
//this.sendMsgboxMsg
}
public activateBoss() {
this.info.boss.activating();
}
public fileList(folderPath: string) {
return this.fileService.FileList('Images/MD2/' + folderPath);
}
@ -439,7 +463,7 @@ export class MD2Service {
});
}
public getTargetHerosByFilter(targetType: AttackTarget, onlyOne: boolean = false) {
public getTargetHerosByFilter(targetType: MobSkillTarget, onlyOne: boolean = false) {
return MD2Logic.getTargetHerosByFilter(this.info.heros, targetType, onlyOne);
}
@ -505,39 +529,39 @@ export class MD2Service {
return `<span md2-icon='${String.fromCharCode(65 + icon)}' class='MD2Icon dice ${MD2Icon[icon].replace('Dice', '')} ${cssClass}'></span>`;
} else {
if (!cssClass) {
cssClass = 'g-height-25 mr-1';
cssClass = 'MD2IconImg g-height-25 mr-1';
}
//image based icons
switch (icon) {
case MD2Icon.HP_Color:
return this.imgHtml('HeartIcon.png', cssClass);
return this.imgHtml('HeartIcon.png', cssClass, 'HP');
case MD2Icon.Mana_Color:
return this.imgHtml('ManaIcon.png', cssClass);
return this.imgHtml('ManaIcon.png', cssClass, 'Mana');
case MD2Icon.CorruptToken:
return this.imgHtml('Tokens/CorruptToken.png', cssClass);
return this.imgHtml('Tokens/CorruptToken.png', cssClass, 'Corruption Token');
case MD2Icon.TimeToken:
return this.imgHtml('Tokens/TimeToken.png', cssClass);
return this.imgHtml('Tokens/TimeToken.png', cssClass, 'Time Token');
case MD2Icon.FireToken:
return this.imgHtml('Tokens/FireToken.png', cssClass);
return this.imgHtml('Tokens/FireToken.png', cssClass, 'Fire Token');
case MD2Icon.FrozenToken:
return this.imgHtml('Tokens/FrozenToken.png', cssClass);
return this.imgHtml('Tokens/FrozenToken.png', cssClass, 'Frozen Token');
case MD2Icon.TreasureToken:
return this.imgHtml('TreasureToken/Cover.png', cssClass);
return this.imgHtml('TreasureToken/Cover.png', cssClass, 'Treasure Token');
case MD2Icon.TreasureToken_Common:
return this.imgHtml('TreasureToken/Common.png', cssClass);
return this.imgHtml('TreasureToken/Common.png', cssClass, 'Common Treasure Token');
case MD2Icon.TreasureToken_Rare:
return this.imgHtml('TreasureToken/Rare.png', cssClass);
return this.imgHtml('TreasureToken/Rare.png', cssClass, 'Rare Treasure Token');
case MD2Icon.TreasureToken_Epic:
return this.imgHtml('TreasureToken/Epic.png', cssClass);
return this.imgHtml('TreasureToken/Epic.png', cssClass, 'Epic Treasure Token');
case MD2Icon.TreasureToken_Legendary:
return this.imgHtml('TreasureToken/Legendary.png', cssClass);
return this.imgHtml('TreasureToken/Legendary.png', cssClass, 'Legendary Treasure Token');
}
}
}
public imgHtml(imgPath: string, cssClass = 'g-height-25 mr-1') {
return `<img src='${this.imgUrl(imgPath)}' class='${cssClass}'>`;
public imgHtml(imgPath: string, cssClass = 'g-height-25 mr-1', imgTitle = '') {
return `<img src='${this.imgUrl(imgPath)}' class='${cssClass}' title='${imgTitle}'>`;
}
public imgUrl(imgPath: string) {
@ -619,14 +643,7 @@ export class MD2Service {
}
public broadcastGameInfo() {
let parameters = {};
if (this.info.boss) {
this.info.boss.md2Service = undefined;
}
parameters['gameInfo'] = JSON.stringify(this.info);
if (this.info.boss) {
this.info.boss.md2Service = this;
}
this.broadcastMessage('GameRoom', 'update', parameters);
}
broadcastFetchGameInfo() {
@ -650,8 +667,191 @@ export class MD2Service {
}
// #endregion Public Methods (27)
//#region Boss Fight
private bossActivatedTimes: number = 0;
activateBoss(): boolean {
this.bossActivatedTimes = this.info.boss.actions;
this.runBossAction();
return true;
}
runBossAction() {
this.bossAction().pipe(first()).subscribe(result => {
this.bossActivatedTimes--;
if (this.bossActivatedTimes) {
this.runBossAction();
} else {
if (false == this.heros.some(h => h.remainActions > 0)) {
this.darknessPhase();
}
}
});
}
bossAction(): Observable<boolean> {
let actionBlackDice = 2;
let actionResult = new RollingBlackDice().roll(actionBlackDice);
let actionHtml = '';
let beenAttackedHero = [] as MD2HeroInfo[];
let bossAction: MD2MobSkill;
bossAction = this.info.boss.skills.find(s => s.type == MobSkillType.ActiveSkill && s.skillRoll == actionResult.claws);
return this.dlgService.open(BossActivationComponent, { context: { boss: this.info.boss, bossAction: bossAction, currentAction: this.bossActivatedTimes, allActions: this.info.boss.actions } }).onClose;
}
prepareForBossFight(): void {
this.heros.forEach(hero => {
hero.uiShowExtraToken = !!this.info.boss.bossFightProfile.extraTokenName;
hero.uiShowExtraToken2 = !!this.info.boss.bossFightProfile.extraTokenName2;
});
//init boss first round buff
this.bossDarknessPhase();
let prerequisiteHtml = this.info.boss.bossFightProfile.prerequisite;
//Detect prerequisiteHtml is empty or not,like <p></p>
if (prerequisiteHtml.trim() == '<p></p>') {
prerequisiteHtml = '';
}
if (prerequisiteHtml) {
prerequisiteHtml = this.skillParse(prerequisiteHtml, MobSkillTarget.Random);
this.msgBoxService.show('Prepare Boss Fight', {
text: prerequisiteHtml
});
}
}
bossDarknessPhase(): void {
this.info.bossRound++;
let roundBuff = this.info.boss.bossFightProfile.phaseBuffs.find(p => p.phase == this.info.bossRound);
if (roundBuff) {
this.info.boss.actions += roundBuff.extraAction || 0;
for (let i = 0; i < this.info.boss.attackInfos.length; i++) {
this.info.boss.attackInfos[i].black += roundBuff.extraAttackDice.black || 0;
this.info.boss.attackInfos[i].yellow += roundBuff.extraAttackDice.yellow || 0;
this.info.boss.attackInfos[i].orange += roundBuff.extraAttackDice.orange || 0;
this.info.boss.attackInfos[i].red += roundBuff.extraAttackDice.red || 0;
}
this.info.boss.defenseInfo.black += roundBuff.extraDefenceDice.black || 0;
this.info.boss.defenseInfo.yellow += roundBuff.extraDefenceDice.yellow || 0;
this.info.boss.defenseInfo.orange += roundBuff.extraDefenceDice.orange || 0;
this.info.boss.defenseInfo.red += roundBuff.extraDefenceDice.red || 0;
this.info.boss.hp += roundBuff.extraHp || 0;
this.info.boss.unitRemainHp += roundBuff.extraHp || 0;
this.info.boss.uiExtraTokenCount += roundBuff.extraTokenCount || 0;
this.info.boss.uiExtraTokenCount2 += roundBuff.extraTokenCount2 || 0;
}
}
//#endregion Boss Fight
public skillParse(skillHtmlContent: string, targetRule: MobSkillTarget, onlyOneTarget: boolean = true) {
let targetHeros = MD2Logic.getTargetHerosByFilter(this.info.heros, targetRule, onlyOneTarget);
//if the skillHtmlContent contains ${Expression} replace it with the expression result
//Example: ${1+1} will be replaced with 2
//bossExtraTokenCount will be replaced with this.info.boss.uiExtraTokenCount
//bossExtraTokenCount2 will be replaced with this.info.boss.uiExtraTokenCount2
//targetHero.level will be replaced with the hero level
//targetHero.hp will be replaced with the hero hp
//targetHero.mp will be replaced with the hero mp
//targetHero.ap will be replaced with the hero ap
//targetHero.fireToken will be replaced with the hero fire token
//targetHero.frozenToken will be replaced with the hero frozen token
//targetHero.uiExtraTokenCount will be replaced with the hero extra token count
//targetHero.uiExtraTokenCount2 will be replaced with the hero extra token count2
//For example:
//${targetHero.level+bossExtraTokenCount} will be replaced with the number
//then calculate the result and replace the ${Expression} with the result
//Example: ${1+1} will be replaced with 2
//${3-1}
//${2*3}
//${2/3}
//${2%3}
// No target heroes found, still process boss tokens
let result = skillHtmlContent;
result = result.replace(/\bheroes.length\b/g, String(this.info?.heros?.length || 0));
if (result.includes('boss.') && this.info?.boss) {
// Replace boss tokens even if no heroes
result = result.replace(/\bboss.ExtraTokenCount\b/g, String(this.info?.boss?.uiExtraTokenCount || 0));
result = result.replace(/\bboss.ExtraTokenCount2\b/g, String(this.info?.boss?.uiExtraTokenCount2 || 0));
}
// Evaluate remaining expressions (if any numbers remain)
if (result.includes('targetHero') && targetHeros && targetHeros.length > 0) {
// Use the first hero as targetHero for replacements
const targetHero = targetHeros[0];
let result = skillHtmlContent;
// Replace targetHero properties
result = result.replace(/\btargetHero\.name\b/g, String(targetHero?.heroFullName || 0));
result = result.replace(/\btargetHero\.level\b/g, String(targetHero?.level || 0));
result = result.replace(/\btargetHero\.hp\b/g, String(targetHero?.hp || 0));
result = result.replace(/\btargetHero\.mp\b/g, String(targetHero?.mp || 0));
result = result.replace(/\btargetHero\.ap\b/g, String(targetHero?.ap || 0));
result = result.replace(/\btargetHero\.fireToken\b/g, String(targetHero?.fireToken || 0));
result = result.replace(/\btargetHero\.frozenToken\b/g, String(targetHero?.frozenToken || 0));
// Map uiExtraTokenCount to extraToken and uiExtraTokenCount2 to extraToken2
result = result.replace(/\btargetHero\.uiExtraTokenCount\b/g, String(targetHero?.extraToken || 0));
result = result.replace(/\btargetHero\.uiExtraTokenCount2\b/g, String(targetHero?.extraToken2 || 0));
}
// Evaluate expressions in ${...} format
result = this.evaluateExpressions(result);
return result;
}
private evaluateExpressions(content: string): string {
// Match ${expression} pattern
const expressionPattern = /\$\{([^}]+)\}/g;
return content.replace(expressionPattern, (match, expression) => {
try {
const sanitizedExpression = expression.trim();
// After placeholder replacement, expression should only contain numbers, operators, and spaces
// Check if expression still contains letters (variables that weren't replaced)
if (/[a-zA-Z_]/.test(sanitizedExpression)) {
// Variables weren't replaced, return original match
return match;
}
// Validate expression contains only safe mathematical characters
// Allow: numbers, decimal points, operators (+, -, *, /, %), parentheses, and spaces
if (!/^[0-9+\-*/().%\s]+$/.test(sanitizedExpression)) {
// Contains unsafe characters, return original
return match;
}
// Evaluate the expression safely using Function constructor
// This is safer than eval() as it runs in strict mode
const result = Function('"use strict"; return (' + sanitizedExpression + ')')();
// Check if result is a valid number
if (typeof result === 'number' && !isNaN(result) && isFinite(result)) {
return String(result);
}
// Invalid result, return original match
return match;
} catch (error) {
// If evaluation fails for any reason, return the original match
return match;
}
});
}
}
export class MD2GameInfo {
@ -666,8 +866,8 @@ export class MD2GameInfo {
this.mobs = this.mobs.map(m => new MobInfo(m));
this.roamingMonsters = this.roamingMonsters.map(m => new MobInfo(m));
if (this.boss && this.boss.info) {
this.boss.info = new MobInfo(this.boss.info);
if (this.boss) {
this.boss = new MobInfo(this.boss);
}
this.heros = this.heros.map(h => new MD2HeroInfo(h));
}
@ -679,7 +879,8 @@ export class MD2GameInfo {
public heros: MD2HeroInfo[] = [];
public disconnectedHeroes: MD2HeroInfo[] = [];
public round = 1;
public bossRound = 0;
public roundPhase: RoundPhase = RoundPhase.HeroPhase;
public showAttackBtn: boolean = false;
public boss: IBossFight;
public boss: MobInfo;
}

View File

@ -30,3 +30,7 @@ a,
input {
touch-action: manipulation;
}
k-editor-content p {
line-height: 1rem;
}