WIP
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@@ -1,25 +1,101 @@
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<div class="row">
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<!-- <div class="col-12 mb-1">
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<nb-accordion>
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<nb-accordion-item>
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<nb-accordion-item-header class="my-0">
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Global Config
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</nb-accordion-item-header>
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<nb-accordion-item-body>
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<div class="col-12 col-md-4">
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</nb-accordion-item-body>
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</nb-accordion-item>
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</nb-accordion>
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</div> -->
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<div class="col-12 col-md-5">
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<nb-card>
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<nb-card-header>
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Treasure Bag
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<button nbButton hero status="primary" size="small">Reset</button>
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<button nbButton hero status="primary" size="small" (click)="addTreasure(TreasureType.Rare)">Add
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Rare</button>
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<button nbButton hero status="primary" size="small" (click)="addTreasure(TreasureType.Epic)">Add
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Epic</button>
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<img src="{{imgUrl('HeroIcon.png')}}" width="40px"> Game Info
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<button nbButton hero status="info" size="small" (click)="showQrCode()"
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class="float-right">Invite</button>
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<button nbButton hero status="info" size="small" [disabled]="anyHeroRemainAction"
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(click)="md2Service.runNextPhase()" class="float-right mr-2">Next Phase</button>
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</nb-card-header>
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<nb-card-body>
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<div>
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<ng-template *ngFor="let treasure of treasureBag.drawingItems">
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<img src="{{treasure.imageUrl}}"> X {{treasure.unitAmount}}
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</ng-template>
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<div class="row" *ngIf="md2Service.heros.length==0">
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<div class="col-6">
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<adj-number-input name="heroLevel" [(ngModel)]="md2Service.playerAmount" [maximum]="6"
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minimum="1" title="Hero Amount">
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</adj-number-input>
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</div>
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<div class="col-6">
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<adj-number-input name="heroLevel" [(ngModel)]="md2Service.highestPlayerLevel" [maximum]="5"
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minimum="1" title="Highest Hero Level">
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</adj-number-input>
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</div>
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</div>
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<div class="row" *ngIf="md2Service.heros.length>0">
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<div class="col-12 g-font-size-17" [innerHtml]="roundPhase"></div>
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<!-- <div class="col-6">
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<label for='playerAmount' class='label'>Hero Amount ({{md2Service.playerAmount}})</label>
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</div>
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<div class="col-6">
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<label for='playerAmount' class='label'>Highest Hero Level
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({{md2Service.highestPlayerLevel}})</label>
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</div> -->
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<div class="col-12" *ngFor="let hero of md2Service.heros">
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<label class='label mr-1'>{{hero.playerInfo.name}} ({{heroClassName(hero)}} -
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{{hero.name}})</label>
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<span class="badge badge-primary mr-1">Lv.:{{hero.level}}</span>
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<span class="badge badge-primary mr-1">HP: {{hero.hp}}/{{hero.hpMaximum}}</span>
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<span class="badge badge-primary mr-1">Mana: {{hero.mp}}/{{hero.mpMaximum}}</span>
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<span class="badge badge-success mr-1">Exp: {{hero.exp}}</span>
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<span class="badge badge-danger mr-1" *ngIf="hero.fireToken">Fire:{{hero.fireToken}}</span>
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<span class="badge badge-info mr-1" *ngIf="hero.frozenToken">Frozen:{{hero.frozenToken}}</span>
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<span class="badge badge-light mr-1" *ngIf="hero.remainActions==0">Inactive</span>
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<span class="badge badge-success mr-1" *ngIf="hero.remainActions>0">Remain
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Actions: {{hero.remainActions}}</span>
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<!-- <span class="badge badge-success mr-1">{{hero.playerInfo.signalRClientId}}</span> -->
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</div>
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</div>
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<button nbButton hero status="primary">I feel LUCKY!!!!!</button>
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</nb-card-body>
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</nb-card>
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</div>
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<div class="col-12 col-md-4">
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<md2-treasure-bag></md2-treasure-bag>
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</div>
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<div class="col-12 col-md-3">
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<div class="row">
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<div class="form-group col-12">
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<button nbButton hero fullWidth status="primary" (click)="enterBossFight()">Enter Boss Fight</button>
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</div>
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</div>
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</div>
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<div class="col-12 col-md-12" *ngIf="md2Service.info.isBossFight">
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<md2-boss-fight></md2-boss-fight>
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</div>
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<div class="col-12 col-md-12">
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<md2-mobs isRoamingMonster="true"></md2-mobs>
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</div>
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<div class="col-12 col-md-12">
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<md2-mobs></md2-mobs>
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</div>
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<div class="col-12 col-md-12">
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<md2-door-events></md2-door-events>
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</div>
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</div>
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