Update boss fight
This commit is contained in:
+11
-5
@@ -1,5 +1,5 @@
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import { Component, Input, OnInit } from '@angular/core';
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import { MD2Icon, MobDlgType, MobInfo } from '../../../massive-darkness2.model';
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import { MD2Icon, MobDlgType, MobInfo, MobType } from '../../../massive-darkness2.model';
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import { MobSkillType } from '../../../massive-darkness2.model.boss';
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@Component({
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@@ -22,6 +22,9 @@ export class MobCombatInfoComponent implements OnInit {
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}
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}
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@Input() mode: MobDlgType = MobDlgType.PreView;
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showSkill: boolean = false;
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showBlackDice: boolean
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skillTriggerHtml: string = '';
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constructor() { }
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ngOnInit(): void {
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@@ -34,14 +37,17 @@ export class MobCombatInfoComponent implements OnInit {
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this.showSkill = [MobSkillType.Combat, MobSkillType.Defense].includes(this.mob.combatSkill.type);
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break;
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case MobDlgType.PreView:
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case MobDlgType.Spawn:
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default:
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this.showSkill = true;
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break;
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case MobDlgType.Spawn:
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default:
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this.showSkill = false;
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break;
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}
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this.skillTriggerHtml = `${MobSkillType[this.mob.combatSkill.type]} ${this.mob.combatSkill.skillRoll} `
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}
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this.showBlackDice = this.mob.type == MobType.Mob && (this.mode == MobDlgType.Activating || this.mode == MobDlgType.BeenAttacked) && this.mob.minionAmount > 0;;
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}
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showSkill: boolean = false;;
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}
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