Update boss fight
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+44
-18
@@ -1,27 +1,53 @@
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<label class='label'>Level <b class="MD2text g-font-size-18">{{mob.level}}</b></label><br>
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<div class="row no-gutters">
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<div class="col-md-6">
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<ng-container *ngIf="mob.mobAmount">
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<label class='label'>Alive Units <b class="MD2text g-font-size-18">{{mob.mobAmount}}</b></label><br>
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<label class='label g-text-nowrap'>Level <b class="MD2text g-font-size-18">{{mob.level}}</b></label><br>
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<label class='label g-text-nowrap'>Total HP <b class="MD2text g-font-size-18">{{mob.totalHp}}</b></label>
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</div>
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<div class="pl-2 col-md-6" *ngIf="mob.mobAmount">
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<ng-container>
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<label class='label g-text-nowrap'>Alive Units <b
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class="MD2text g-font-size-18">{{mob.mobAmount}}</b></label><br>
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</ng-container>
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</div>
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</div>
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<div class="row">
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<div class="col-md-6" *ngIf="showTokenAdjustment||mob.fireToken>0">
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<adj-number-input name="mobFire" [(ngModel)]="mob.fireToken" minimum="0"
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title="{{iconHtml(MD2Icon.Fire,'g-color-google-plus mr-1 g-font-size-18')}}Fire Token">
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</adj-number-input>
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</div>
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<div class="col-md-6" *ngIf="showTokenAdjustment||mob.frozenToken>0">
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<adj-number-input name="mobFrost" [(ngModel)]="mob.frozenToken" minimum="0"
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title="{{iconHtml(MD2Icon.Frost,'g-color-aqua mr-1 g-font-size-18')}}Frozen Token">
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</adj-number-input>
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</div>
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</div>
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<ng-container *ngIf="showAdjustment">
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<adj-number-input name="mob{{mob.name}}" [ngModel]="mob.unitRemainHp" [maximum]="mob.hp" minimum="1"
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title="Target Unit HP" (hitChange)="adjustMobHp($event)" (hitMinimum)="adjustMobHp(-1)"
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(hitMaximum)="adjustMobHp(1)">
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</adj-number-input>
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</ng-container>
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<label class='label'>Total HP <b class="MD2text g-font-size-18">{{mob.totalHp}}</b></label><br>
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<ng-container *ngIf="mob.carriedTreasureHtml">
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<label class='label'>Carried Treasure</label><br>
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<div [innerHtml]="mob.carriedTreasureHtml"></div>
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</ng-container>
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<md2-mob-attack-info [mob]="mob" [mode]="mode" *ngIf="mob.attackInfos&&mob.attackInfos.length>0&& !hideWeaponInfo">
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<div class="g-height-20 mb-1"></div>
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<md2-mob-attack-info [mob]="mob" [mode]="mode">
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</md2-mob-attack-info>
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<md2-mob-def-info [mob]="mob" [mode]="mode" *ngIf="mob.defenseInfo&& !hideWeaponInfo"></md2-mob-def-info>
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<md2-mob-combat-info [mob]="mob" [mode]="mode"></md2-mob-combat-info>
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<div *ngIf="showBlackDice" class="row">
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<!-- <md2-icon></md2-icon> -->
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<div class="col-md-4">
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<md2-icon icon="enemySkill" size="lg"></md2-icon>
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</div>
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<div class="col-md-8">
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<span class="MD2Icon Black dice g-font-size-50">
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<span class="MD2text blackDiceAmount">x{{mob.minionAmount}}</span>
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</span>
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</div>
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</div>
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<md2-mob-def-info [mob]="mob" [mode]="mode"></md2-mob-def-info>
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<md2-mob-combat-info [mob]="mob" [mode]="mode"></md2-mob-combat-info>
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