WIP
This commit is contained in:
@@ -8,99 +8,6 @@ import { MobSkillType } from "../../massive-darkness2.model.boss";
|
||||
import { MD2DiceSet, MD2MobSkill } from "../../massive-darkness2.db.model";
|
||||
|
||||
const MD2_IMG_URL = (id: string = null) => { return `${environment.apiUrl}/Files/Images/MD2/Mobs${(id ? `${encodeURI(id)}` : '')}` }
|
||||
const CORE_GAME_MOB_LEVEL = [
|
||||
|
||||
new MobInfo({
|
||||
name: 'Andra', level: 1, hp: 5,
|
||||
|
||||
attackInfos: [new AttackInfo(MD2Icon.Melee, 1, 0, 0, 1), new AttackInfo(MD2Icon.Range, 1, 0, 0, 1)],
|
||||
defenseInfo: { blue: 2, black: 1 } as MD2DiceSet,
|
||||
}),
|
||||
new MobInfo({
|
||||
name: 'Andra', level: 3, hp: 7,
|
||||
|
||||
attackInfos: [new AttackInfo(MD2Icon.Melee, 1, 1, 0, 1), new AttackInfo(MD2Icon.Range, 1, 1, 0, 1)],
|
||||
defenseInfo: { blue: 3, black: 1 } as MD2DiceSet,
|
||||
}),
|
||||
new MobInfo({
|
||||
name: 'Andra', level: 5, hp: 5,
|
||||
attackInfos: [new AttackInfo(MD2Icon.Melee, 1, 2, 0, 1), new AttackInfo(MD2Icon.Range, 1, 2, 0, 1)],
|
||||
defenseInfo: { blue: 5, black: 1 } as MD2DiceSet,
|
||||
}),
|
||||
|
||||
new MobInfo({
|
||||
name: 'Ytheria, Undead Queen', level: 1, hp: 4,
|
||||
attackInfos: [new AttackInfo(MD2Icon.Melee, 1), new AttackInfo(MD2Icon.Range, 2, 0, 0, 1)],
|
||||
defenseInfo: { blue: 1, black: 1 } as MD2DiceSet,
|
||||
|
||||
}),
|
||||
new MobInfo({
|
||||
name: 'Ytheria, Undead Queen', level: 3, hp: 6,
|
||||
attackInfos: [new AttackInfo(MD2Icon.Melee, 0, 1), new AttackInfo(MD2Icon.Range, 1, 1, 0, 1)],
|
||||
defenseInfo: { blue: 2, black: 1 } as MD2DiceSet,
|
||||
|
||||
}),
|
||||
new MobInfo({
|
||||
name: 'Ytheria, Undead Queen', level: 5, hp: 8,
|
||||
attackInfos: [new AttackInfo(MD2Icon.Melee, 2, 1), new AttackInfo(MD2Icon.Range, 2, 1, 0, 1)],
|
||||
defenseInfo: { blue: 4, black: 1 } as MD2DiceSet,
|
||||
}),
|
||||
|
||||
new MobInfo({
|
||||
name: 'Lyidan, Incubus Lord', level: 1, hp: 7,
|
||||
attackInfos: [new AttackInfo(MD2Icon.Melee, 0, 1, 0, 2)],
|
||||
defenseInfo: { blue: 2, black: 1 } as MD2DiceSet,
|
||||
}),
|
||||
new MobInfo({
|
||||
name: 'Lyidan, Incubus Lord', level: 3, hp: 10,
|
||||
attackInfos: [new AttackInfo(MD2Icon.Melee, 0, 2, 0, 1)],
|
||||
defenseInfo: { blue: 2, black: 1 } as MD2DiceSet,
|
||||
}),
|
||||
new MobInfo({
|
||||
name: 'Lyidan, Incubus Lord', level: 5, hp: 12,
|
||||
attackInfos: [new AttackInfo(MD2Icon.Melee, 2, 2, 0, 1)],
|
||||
defenseInfo: { blue: 4, black: 1 } as MD2DiceSet,
|
||||
}),
|
||||
|
||||
new MobInfo({
|
||||
name: 'The Ghoul', level: 1, hp: 5,
|
||||
attackInfos: [new AttackInfo(MD2Icon.Melee, 0, 1, 0, 1)],
|
||||
defenseInfo: { blue: 2, black: 1 } as MD2DiceSet,
|
||||
}),
|
||||
new MobInfo({
|
||||
name: 'The Ghoul', level: 3, hp: 8,
|
||||
attackInfos: [new AttackInfo(MD2Icon.Melee, 0, 2, 0, 2)],
|
||||
defenseInfo: { blue: 3, black: 1 } as MD2DiceSet,
|
||||
}),
|
||||
new MobInfo({
|
||||
name: 'The Ghoul', level: 5, hp: 10,
|
||||
attackInfos: [new AttackInfo(MD2Icon.Melee, 0, 3, 0, 3)],
|
||||
defenseInfo: { blue: 4, black: 1 } as MD2DiceSet,
|
||||
}),
|
||||
|
||||
|
||||
new MobInfo({
|
||||
name: 'Balrog', level: 1, hp: 5,
|
||||
attackInfos: [
|
||||
new AttackInfo(MD2Icon.Magic, 0, 1, 0, 2),
|
||||
],
|
||||
defenseInfo: { blue: 2, black: 1 } as MD2DiceSet,
|
||||
}),
|
||||
new MobInfo({
|
||||
name: 'Balrog', level: 3, hp: 8,
|
||||
attackInfos: [
|
||||
new AttackInfo(MD2Icon.Magic, 0, 2, 0, 2),
|
||||
],
|
||||
defenseInfo: { blue: 3, black: 1 } as MD2DiceSet,
|
||||
}),
|
||||
new MobInfo({
|
||||
name: 'Balrog', level: 5, hp: 10,
|
||||
attackInfos: [
|
||||
new AttackInfo(MD2Icon.Magic, 0, 3, 0, 2),
|
||||
],
|
||||
defenseInfo: { blue: 4, black: 1 } as MD2DiceSet,
|
||||
}),
|
||||
]
|
||||
|
||||
export abstract class CoreGameRMFactory implements IMobFactory {
|
||||
abstract mobName: string;
|
||||
@@ -192,7 +99,7 @@ export class RMUndeadQueenFactory extends CoreGameRMFactory {
|
||||
}
|
||||
});
|
||||
}
|
||||
});;
|
||||
});
|
||||
}
|
||||
|
||||
this.mob.skills = [
|
||||
|
||||
@@ -377,7 +377,6 @@ export class MobInfo implements IDrawingItem {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
public actionSubject: Subject<string>;
|
||||
public activateFunction?: (mob: MobInfo, msgBoxService: MsgBoxService, heros: MD2HeroInfo[]) => void;
|
||||
}
|
||||
export interface MD2HeroProfile {
|
||||
|
||||
+1
-1
@@ -21,7 +21,7 @@
|
||||
</md2-icon>
|
||||
</label> -->
|
||||
<div *ngFor="let skill of mob.skills" class=" g-brd-bottom--dashed g-brd-gray-light-v2">
|
||||
<div *ngIf="showAllSkill || skill.uiDisplay">
|
||||
<div *ngIf="skill.uiDisplay">
|
||||
<label for='' class='MD2text g-font-size-22 label mb-2'>
|
||||
{{MobSkillType[skill.type]}} {{skill.skillRoll}} <md2-icon icon="enemySkill" size="md"></md2-icon>
|
||||
</label>
|
||||
|
||||
+2
-1
@@ -39,7 +39,8 @@ export class MobCombatInfoComponent implements OnInit {
|
||||
element.uiDisplay = [MobSkillType.Combat, MobSkillType.Defense].includes(element.type);
|
||||
break;
|
||||
case MobDlgType.PreView:
|
||||
element.uiDisplay = true;
|
||||
case MobDlgType.Dashboard:
|
||||
element.uiDisplay = [MobSkillType.Combat, MobSkillType.Attack, MobSkillType.Defense].includes(element.type);
|
||||
break;
|
||||
case MobDlgType.Spawn:
|
||||
element.uiDisplay = false;
|
||||
|
||||
+14
-4
@@ -34,11 +34,21 @@
|
||||
|
||||
|
||||
<ng-container *ngIf="showAdjustment">
|
||||
<div class="row">
|
||||
<div class="col-md-6">
|
||||
|
||||
<adj-number-input name="mob{{mob.name}}" [ngModel]="mob.unitRemainHp" [maximum]="mob.hp" minimum="1"
|
||||
title="Target Unit HP" (hitChange)="adjustMobHp($event)" (hitMinimum)="adjustMobHp(-1)"
|
||||
(hitMaximum)="adjustMobHp(1)">
|
||||
</adj-number-input>
|
||||
<adj-number-input name="mob{{mob.name}}" [ngModel]="mob.unitRemainHp" [maximum]="mob.hp" minimum="1"
|
||||
title="Target Unit HP" (hitChange)="adjustMobHp($event)" (hitMinimum)="adjustMobHp(-1)"
|
||||
(hitMaximum)="adjustMobHp(1)">
|
||||
</adj-number-input>
|
||||
</div>
|
||||
<div class="col-md-6" *ngIf="mode==MobDlgType.Activating">
|
||||
|
||||
<adj-number-input name="mob{{mob.name}}Actions" [(ngModel)]="mob.actions" title="Remaining Actions"
|
||||
hideIncreaseBtn>
|
||||
</adj-number-input>
|
||||
</div>
|
||||
</div>
|
||||
</ng-container>
|
||||
|
||||
|
||||
|
||||
@@ -11,7 +11,6 @@ import { StateService } from '../../../services/state.service';
|
||||
import { ADButtons, ADIcon } from '../../../ui/alert-dlg/alert-dlg.model';
|
||||
import { NumberUtils } from '../../../utilities/number-utils';
|
||||
import { StringUtils } from '../../../utilities/string-utils';
|
||||
import { CoreGameRMFactories } from '../factorys/roamingMonsters/CoreGame';
|
||||
import { DrawingBag, DrawingItem, MD2Icon, MobDlgType, MobInfo, TreasureType } from '../massive-darkness2.model';
|
||||
import { MD2Base, MD2ComponentBase } from '../MD2Base';
|
||||
import { SpawnMobDlgComponent } from './spawn-mob-dlg/spawn-mob-dlg.component';
|
||||
@@ -89,7 +88,7 @@ export class MobsComponent extends MD2ComponentBase implements OnInit {
|
||||
}
|
||||
|
||||
spawnSpecificMob() {
|
||||
let mobOptions = this.isRoamingMonster ? CoreGameRMFactories.map(f => new DropDownOption(f.mobName, f.mobName)) : this.md2Service.allMobInfos.map(f => new DropDownOption(f.name, f.name));
|
||||
let mobOptions = this.isRoamingMonster ? this.md2Service.allRoamingMonsterInfos.map(f => new DropDownOption(f.name, f.name)) : this.md2Service.allMobInfos.map(f => new DropDownOption(f.name, f.name));
|
||||
this.msgBoxService.showInputbox('Spawn', '',
|
||||
{
|
||||
inputType: 'dropdown', dropDownOptions: mobOptions,
|
||||
|
||||
@@ -5,20 +5,21 @@
|
||||
</nb-card-header>
|
||||
<nb-card-body>
|
||||
<div class="row no-gutters">
|
||||
<div class="col-md-7 g-height-90vh">
|
||||
<div class="col-md-7">
|
||||
<!-- <img src="{{mob.imageUrl}}" class="g-width-90x"> -->
|
||||
<md2-mob-stand-info [mob]="mob" [mode]="mode"></md2-mob-stand-info>
|
||||
|
||||
<div *ngIf="activeSkill">
|
||||
<div class="alert alert-warning" role="alert">
|
||||
<h4>{{activeSkill.name}}</h4>
|
||||
<div [innerHtml]="activeSkill.description"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-md-5">
|
||||
|
||||
<md2-mob-detail-info [mob]="mob" [mode]="mode">
|
||||
</md2-mob-detail-info>
|
||||
<div *ngIf="actionInfoHtml">
|
||||
|
||||
<div class="alert alert-warning" role="alert" [innerHtml]="actionInfoHtml">
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<ng-container *ngIf="mode==MobDlgType.Spawn&&mob.type==MobType.Mob">
|
||||
<div class="row form-group mt-2">
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import { ChangeDetectorRef, Component, OnInit } from '@angular/core';
|
||||
import { ActivatedRoute } from '@angular/router';
|
||||
import { NbDialogRef } from '@nebular/theme';
|
||||
import { first } from 'rxjs/operators';
|
||||
import { concatMap, find, defaultIfEmpty, first, map, switchMap } from 'rxjs/operators';
|
||||
import { FileService } from '../../../../services/file.service';
|
||||
import { MD2Service } from '../../../../services/MD2/md2.service';
|
||||
import { MsgBoxService } from '../../../../services/msg-box.service';
|
||||
@@ -9,6 +9,12 @@ import { StateService } from '../../../../services/state.service';
|
||||
import { StringUtils } from '../../../../utilities/string-utils';
|
||||
import { AttackInfo, AttackTarget, AttackType, MD2HeroInfo, MD2Icon, MobDlgType, MobInfo, MobType } from '../../massive-darkness2.model';
|
||||
import { MD2ComponentBase } from '../../MD2Base';
|
||||
import { ADButtons, ADIcon } from '../../../../ui/alert-dlg/alert-dlg.model';
|
||||
import { MobSkillType } from '../../massive-darkness2.model.boss';
|
||||
import { Observable, from, of } from 'rxjs';
|
||||
import { MD2MobSkill } from '../../massive-darkness2.db.model';
|
||||
|
||||
type SkillResolutionResult = { result: boolean; skill: MD2MobSkill | null };
|
||||
|
||||
@Component({
|
||||
selector: 'ngx-spawn-mob-dlg',
|
||||
@@ -38,16 +44,34 @@ export class SpawnMobDlgComponent extends MD2ComponentBase implements OnInit {
|
||||
) {
|
||||
super(md2Service, stateService, route, cdRef);
|
||||
}
|
||||
activeSkill: MD2MobSkill = null;;
|
||||
ngOnInit(): void {
|
||||
//this.mob = new MobInfo(this.mob);
|
||||
if (this.mode == MobDlgType.Spawn && this.mob.type == MobType.Mob) {
|
||||
this.mob.attackInfos = [new AttackInfo(MD2Icon.Melee), new AttackInfo(MD2Icon.Range), new AttackInfo(MD2Icon.Magic)];
|
||||
} else if (this.mode == MobDlgType.Activating) {
|
||||
if (this.mob.actionSubject) {
|
||||
this.mob.actionSubject.pipe(first()).subscribe(result => {
|
||||
this.actionInfoHtml = result;
|
||||
if (this.mob.skills) {
|
||||
|
||||
//this.mobActivate(this.mob, this.md2Service.info.heros);
|
||||
//this.mob.activateFunction(this.mob, this.md2Service.msgBoxService, this.md2Service.info.heros);
|
||||
this.mobActivate(this.mob, this.md2Service.info.heros).pipe(first()).subscribe(result => {
|
||||
if (result && result.skill) {
|
||||
this.activeSkill = result.skill;
|
||||
//this.actionInfoHtml = `<h4>${result.skill.name}</h4><div>${result.skill.description}</div>`;
|
||||
}
|
||||
if (this.mob.type == MobType.Mob) {
|
||||
this.mob.actions = 2;
|
||||
} else {
|
||||
if (result && result.skill) {
|
||||
this.mob.actions = 1;
|
||||
} else {
|
||||
this.mob.actions = 2;
|
||||
this.activeSkill = { name: 'Normal Action', description: '${this.mob.name} Gains 2 Actions.' } as MD2MobSkill;
|
||||
//this.actionInfoHtml = `${this.mob.name} Gains 2 Actions.`;
|
||||
}
|
||||
}
|
||||
|
||||
});
|
||||
this.mob.activateFunction(this.mob, this.md2Service.msgBoxService, this.md2Service.info.heros);
|
||||
}
|
||||
}
|
||||
this.mob.uiWounds = 0;
|
||||
@@ -55,6 +79,52 @@ export class SpawnMobDlgComponent extends MD2ComponentBase implements OnInit {
|
||||
this.mob.uiFrozenTokens = 0;
|
||||
this.initTitleHtml();
|
||||
}
|
||||
|
||||
mobActivate(mob: MobInfo, heros: MD2HeroInfo[]): Observable<SkillResolutionResult> {
|
||||
switch (mob.type) {
|
||||
case MobType.Mob:
|
||||
return of({ result: false, skill: null } as SkillResolutionResult);
|
||||
case MobType.RoamingMonster:
|
||||
if (!mob.skills || mob.skills.length === 0) {
|
||||
return of({ result: false, skill: null } as SkillResolutionResult);
|
||||
}
|
||||
|
||||
const orderedSkills = mob.skills
|
||||
.filter(s => [MobSkillType.ConditionalSkill, MobSkillType.OtherWiseSkill].includes(s.type))
|
||||
.sort((a, b) => (a.seq ?? Number.MAX_SAFE_INTEGER) - (b.seq ?? Number.MAX_SAFE_INTEGER));
|
||||
|
||||
if (orderedSkills.length === 0) {
|
||||
return of({ result: false, skill: null } as SkillResolutionResult);
|
||||
}
|
||||
|
||||
return from(orderedSkills).pipe(
|
||||
concatMap(skill => this.resolveSkillPrompt(skill)),
|
||||
find(resolution => resolution.result === true),
|
||||
defaultIfEmpty({ result: false, skill: null } as SkillResolutionResult)
|
||||
);
|
||||
case MobType.Boss:
|
||||
default:
|
||||
return of({ result: false, skill: null } as SkillResolutionResult);
|
||||
}
|
||||
}
|
||||
|
||||
private resolveSkillPrompt(skill: MD2MobSkill): Observable<SkillResolutionResult> {
|
||||
if (skill.type === MobSkillType.OtherWiseSkill) {
|
||||
return of({ result: true, skill } as SkillResolutionResult);
|
||||
}
|
||||
|
||||
const title = skill.name || 'Resolve Skill?';
|
||||
const prompt = skill.skillCondition || skill.description || 'Resolve this skill?';
|
||||
|
||||
return this.msgBoxService.show(title, {
|
||||
text: prompt,
|
||||
icon: ADIcon.QUESTION,
|
||||
buttons: ADButtons.YesNo
|
||||
}).pipe(
|
||||
map(answer => ({ result: !!answer, skill } as SkillResolutionResult))
|
||||
);
|
||||
}
|
||||
|
||||
submit() {
|
||||
if (this.mode == MobDlgType.Spawn) {
|
||||
|
||||
|
||||
Reference in New Issue
Block a user