import { MobType } from "./massive-darkness2.model"; import { MobSkillType } from "./massive-darkness2.model.boss"; export enum MobSkillTarget { Random = 40, LeastHp = 50, LeastMp = 60, HighestHp = 70, HighestMp = 80, LowestLevel = 90, MostCorruption = 200, LeastCorruption = 201 } export enum GameBundle { CoreGame, HeavenFallen, Zombiecide } export interface MD2MobInfo { id: string; type: MobType; from: GameBundle; name: string; leaderImgUrl: string; minionImgUrl: string; mobLevelInfos: MD2MobLevelInfo[]; } export interface MD2MobLevelInfo { id: string; mobInfoId: string; rewardTokens: number; fixedRareTreasure: number; fixedEpicTreasure: number; fixedLegendTreasure: number; fixedHp: number; hpPerHero: number; actions: number; attackInfo: MD2DiceSet; defenceInfo: MD2DiceSet; skills: MD2MobSkill[]; } export interface MD2MobSkill { id: string; mobLevelInfoId: string; type: MobSkillType; skillTarget: MobSkillTarget | null; clawRoll: number; skillRoll: number; name: string; description: string; } export interface MD2DiceSet { yellow: number | null; orange: number | null; red: number | null; blue: number | null; green: number | null; black: number | null; }