63 lines
1.3 KiB
TypeScript
63 lines
1.3 KiB
TypeScript
import { MobType } from "./massive-darkness2.model";
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import { MobSkillType } from "./massive-darkness2.model.boss";
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export enum MobSkillTarget {
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Random = 40,
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LeastHp = 50,
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LeastMp = 60,
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HighestHp = 70,
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HighestMp = 80,
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LowestLevel = 90,
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MostCorruption = 200,
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LeastCorruption = 201
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}
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export enum GameBundle {
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CoreGame,
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HeavenFallen,
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Zombiecide
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}
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export interface MD2MobInfo {
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id: string;
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type: MobType;
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from: GameBundle;
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name: string;
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leaderImgUrl: string;
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minionImgUrl: string;
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mobLevelInfos: MD2MobLevelInfo[];
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}
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export interface MD2MobLevelInfo {
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id: string;
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mobInfoId: string;
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rewardTokens: number;
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fixedRareTreasure: number;
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fixedEpicTreasure: number;
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fixedLegendTreasure: number;
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fixedHp: number;
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hpPerHero: number;
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actions: number;
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attackInfo: MD2DiceSet;
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defenceInfo: MD2DiceSet;
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skills: MD2MobSkill[];
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}
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export interface MD2MobSkill {
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id: string;
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mobLevelInfoId: string;
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type: MobSkillType;
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skillTarget: MobSkillTarget | null;
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clawRoll: number;
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skillRoll: number;
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name: string;
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description: string;
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}
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export interface MD2DiceSet {
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yellow: number | null;
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orange: number | null;
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red: number | null;
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blue: number | null;
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green: number | null;
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black: number | null;
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} |